![]() ![]() You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). It ends early if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, or if you end your turn more than 30 feet away from the target. Your duel lasts until you or the target are knocked unconscious. When you make a weapon attack using Dexterity against the target, you can deal an extra 1d4 damage. Your target provokes opportunity attacks from you even if they take the Disengage action before leaving your reach. You have advantage on Dexterity checks and Dexterity saving throws. While dueling, you gain the following benefits if you aren't wearing a heavy armor: On your turn, you can pick a creature you can see within 30 feet and enter a duel as a bonus action. In battle, you tend to pick a rival and fight them one on one. ![]()
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